![]() “This project is Josh's dream project, this thing that he's always really wanted to make. Is the protagonist Andreas inspired by any historical figures? That’s such a bonkers comparison, a dev in 2022 and a 16th-century German journeyman artist, but I felt it sometimes.” Andreas’ journey is similar to that in some ways - finally making this thing the way he really wanted to, and seeing the struggles and joys that come from that,” says Pentiment Art Director Hannah Kennedy “That was a fun little self-insert there, maybe, not just from Josh but from all of us. Kennedy - Visually we designed him off the archetype of Albrecht Dürer for a couple of reasons. He fits the time period and the region that we were setting the story in, but he was also a regular young artist when he started his professional career. He's also, at least in Western European history, one of the artists who were first associated with incorporating his signature into his work. Basically, it’s the modern-day equivalent of branding. How does the idea of literacy and access to information inform the story you’re telling here? I thought that was an interesting parallel with this story that we wanted to tell: You are embodying this artist that's trying to figure himself out and what he wants to grow into.Īrt had a unique importance in 16th-century society because most people at that time couldn’t read. Kennedy - A big focus of the game is comparing the cultural setting and the societal contrast between Andreas and his position in training, but for a very sort of well-to-do career. In the context of the villagers and the peasants, we have this farmer group of people, we have the village tradesmen class, and then we have the Benedictine church.
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