![]() That will stretch the camera from 4:3, emulating a stretched resolution. If Aim Lab isn't stretching properly, you can use your native resolution and set Display Stretching Ratio to 4:3. M_yaw is important as the amount turned = sensitivity * m_yaw * floor(fov)/90 For 16:9 or other aspect ratio, it requires more math. The reason for 14.4 sensitivity is at 4:3 there will be 90 degrees total horizontal fov, and you want to turn half of that since the crosshair originates from the center of the screen. Put 14.4 sensitivity into the tool, align some reference point at the exact edge of the screen and then press ALT BACKSPACE and the crosshair should land on the reference point. You will also be able to test that the fov is correct by making it turn half of the horizontal fov instead of 360 degrees. ![]() Make sure input source is raw input, and try unplugging any gamepads/controllers. If Aim Lab doesn't, then something is probably interfering. Press ~ in CS:GO and type in sensitivity, m_yaw, etc to see the actual applied values. If CS:GO doesn't rotate 360 degrees, then the settings aren't correct and you are putting the wrong values into Aim Lab. If they do, then the sensitivity is the same. They should both rotate exactly 360 degrees. Use and put 1.8 sens and 0.022 yaw into the tool, and then with both games configured correctly, open either game and press ALT BACKSPACE.You can try the following to verify that there is an issue. They should be identical with those settings.
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